- wittgenstein once said “is speech essential for religion? i can very well imagine a religion in which there are no doctrines and hence nothing is said.”
- his idea of silence here does not mean he thinks religious statements are meaningless
- he turned away from logical positivist ideas on meaning and focused on use
- “the meaning of any statement is given in the way you use it.”
- an anti-realist theory, the words are subjective and importance lies in clarity and sense
- all non-cognitive because it doesn’t focus on facts
- he says we use language in games
- we cannot externally criticise games
- the rules in each game apply only to that game, and we learn them
- it is meaningless outside the game
- atheists cannot criticise religious believers
- games can be things like winning, losing, football or card games
- or something like builders’ language
- he said we need conceptual clarity
- for wittgenstein there are only games, you cannot get outside and find ‘real meaning’
- we play more games, and we play them better
- they do not reflect reality, but make reality
- “the speaking of language is part of an activity, or a form of life,”
- in the christian game, ‘god’ is meaningful because it is coherent to christians
- part of the coherence theory of truth
- god is also meaningful to atheists in the sense of lacking.
- discussion is obvious between atheists and believers because they are playing different games and have different meanings
- a believer could say that she does not believe in the god that richard dawkins rejects, because his god is not what she means by god
- is scripture therefore only meaningful it is original language?
- is its advice only helpful in contemporary context?
- meaning shifts across languages
- you can approach sacred texts in three ways:
- literalism
- conservative
- liberal
- the problems, lack of evidence and unreliability show the need for wittgenstein’s approach
- a critical understanding of context is more important
- there is a sensitivity to intention, form of text and understanding
- d.z. phillips analyses language games cognitively
- he says religion and philosophy are different games
- both have different meanings of ‘god’ so they cannot be the same
- but there are religious philosophers, so surely you can be part of both groups?
- as a reductionist, phillips aims to reduce everything down to the simplest possible explanation
- he argues ‘god exists’ are is expressions of belief
- “Talk about God’s reality cannot be considered as talk about the existence of an object”
- don cupitt argues a non-cognitive approach is needed
- he says a misunderstanding occurs whenever we interpret religious language in ‘realist‘ terms
- talk of God is really just talk of human experiences
- to speak of ‘God’ is to subscribe to a certain set of values and a certain way of seeing the world
- he says we should understand theological language in this non-realist way
- aquinas‘ idea of analogy is based on our limited understanding and language
- both scholars want conceptual clarity and focus on use
- herbert mccabe said there is a difference of assumption
- aquinas assumes language is a given and we use language to express a thought
- whereas for wittgenstein we play different games to create different thoughts
- aquinas writes as a philosophical theologian and develops analogy doctrines on dealing with talking about god
- ‘how can we use our language to find some way of speaking significantly about god’
- wittgenstein barely considered god.
- both do focus on use over meaning.
- a big objection is that languages games are circular
- where do we find the meaning of a word? the game where it has meaning
- where does the game get its meaning? the words that make it up
- there needs to be an external link to make sense.
- there is an issue of choosing between games
- if science and theology are different games, how can they have a discourse?
- which game is more important when choosing between two?
- if all games have equal status, how do we treat language games itself?
- is the language games language game just a game, and therefore has no legitimacy?
- there is also a question of truth here
- the truth of what people believe matters
- ‘god’ is not simply a word with meaning for the faith community
- a central part of faith is that he may not exist
- faith is needed to say that he does even if he might not.
- when applied to religion is fails to understand the claims as universal truths, god would be in every game which wittgenstein says does not work
- unfairly rules out god’s existence
- doesn’t allow for overlap or cross-linking in groups
- doesn’t allow for discourse between groups even though we know it happens